Unofficial details of the “Arms Trade” update for GTA Online have surfaced online. Arms trade Gta 5 online arms trade
Not long ago for GTA 5 Online The next global update “Arms Trade” has been released, which significantly expands the capabilities of players involved in business. And if previously you could only sell drugs, stolen cars and fake documents, now you can make money by creating and modifying weapons different types using it for yourself too!
Overview of the "Weapons Trade" update
This update opens the way for you to the black market for weapons, where you can not only sell, but also buy various modifications and configurations of different types of weapons. The basis for creating a business will be the purchase of a bunker, in which all the main actions for creation, improvement, management of modifications and personnel will take place.
The bunker is not only a place to manage a business, but also a huge command center in which you can manage your vehicles, and in particular an armored truck or, as it is called, a “mobile command center”.
In addition to the bunker and command center, you will be able to purchase special vehicles equipped with powerful weapons and armor.
Where to start a business in the "Weapons Trade" update?
And so, in order to start earning money, you first need to invest money by purchasing equipment, a bunker, and become the boss or president of a motorcycle club. Actually, what did you want? But first things first!
1. You need to become the boss or president of a motorcycle club in order to be able to purchase additional buildings and warehouses. If you have not already done so, be sure to register your company and activate it. We will conditionally assume that you have been in a gang for a long time or have your own business, because... This feature became available in previous game updates!
2. Now you need to purchase a bunker, in which all activity for the production of modifications for weapons will take place. Your mobile command center will also be stored here, as well as some purchased vehicles if you wish. On the map when searching for real estate you can find a large number of bunkers available for purchase, but we recommend that you purchase one of two: Raton Canyon or Chumash. There are a total of 11 bunkers available for purchase, but of all, Raton is the cheapest, but it is reliably protected by the mountains surrounded around it. This saves you from possible air raids, of which you can find a lot in the game. From here you can quickly get to the main points that will appear after the missions start, so overall this is a very good place to buy, and cheap too!
3. It is immediately worth noting that the arms trade cannot be the main source of income. No matter how players create illusions, hundreds of user tests have already been conducted, which once again prove that the most effective way earning money in GTA 5 Online still remains the mission of transport export and cargo delivery, which are combined and alternated with each other. If you do not have time to combine all these areas of activity, then switch only to the arms trade. Here you will first need to invest well in initial purchases in order to then receive a more or less normal income. We advise you to reinvest your profits in upgrading your research in order to get access to all weapon modifications as quickly as possible.
4. Each research takes on average about 4-6 hours, and it also depends on the number of improvements that you have installed in the bunker. Again, if you want to level up faster, level up the bunker first! Initially, you will not have access to modifications, of which there were 45 after the update was released (most likely, new ones will be added). You can pay to speed up research, but each such payment will cost you 225,000 bucks. That is, in order to quickly pump up all the research, you will have to “pour in” about 10 million more!
5. For effective development, we advise you to activate research during the day or morning, and trade in the late afternoon. Why, you ask? In the game, both of these actions occupy the same queue, so you cannot activate them at the same time. For the same reason, all your workers in the bunker are involved. Let's say you decide to send most of your workers to develop weapons. But in the future, you'll be selling a lot fewer guns, over a longer period of time. Here you need to think about your earnings in advance! Try to combine trading and research according to the scheme we have presented. If you have an extra 10 million, invest in speeding up research.
6. Play with friends. If you complete missions with a weapon alone, you will spend much more time on transportation, and in general on completing missions. In the game, most of the resupply missions target multiple players, making them difficult to complete alone. Sometimes you will have to replay a mission, although this could be done several times faster with your partners.
7. In the "Arms Trade" update, there are no multipliers for the amount of products sold. If in other missions you were given bonuses for a large amount of goods, here it does not affect the total revenue in any way. But the profit directly depends on the place where your weapon is sold. On this moment the most profitable option is Los Santos, where you can sell weapons without modifications for 7,500 bucks, and with all modifications for 10,500 bucks.
Secrets and tips in the "Weapons Trade" update
First, if you decide to purchase new military equipment, you can significantly reduce the cost of purchasing it from a mobile operations center. Complete missions in your command center, and after completing them you will be given discounts on purchases different equipment from this update. Believe me, the wait is worth it!
Secondly, when you purchase a command center, the modules in it will be available to you. There are five of them in total, but you can only connect three to choose from. We recommend connecting the following combination: command center, weapons and garage. In the command center you will have access to turrets for firing, and as you progress through missions you will be able to increase their number. In the weapons room you can quickly purchase and receive weapons with different modifications. And the garage will allow you to transport any car with you, be it a regular sports car or a vehicle from an update, for example, an armored personnel carrier!
Thirdly, if you buy a bunker through the Maze Bank website, you will be given two more T-shirts with a cap as a gift. A small bonus, but free!
Fourthly, if you have very little money, then you don’t have to buy a mobile command post. It is not needed to produce and sell weapons! But it is necessary to complete missions, and for them, as a rule, they give good cash. Yes, and we already told you earlier that after completing the missions you will be given a discount on the purchase military equipment from the same update.
As you can see, the update is very interesting and global, and also requires good expenses. If you play GTA 5 Online and decide to earn money, then start now, because in the future Rockstar plans to release a number of updates, where the purchase of equipment and other updates will cost you not several million, but already tens of millions, so you need to save money already now, investing them in profitable schemes!
DLC "Gunrunning" for GTA Online raised a lot of questions among players about the game mechanics of the new update. In that FAQ All useful information about the “Arms Trade” will be collected, as well as answers to all questions of interest.
FAQ will be updated periodically.
Bunker
Q: Where to start mastering the new update?
A: First of all, with the purchase of a bunker. The bunker is a command post, production and warehouse.
Q: How do bunkers differ from each other?
A: Nothing but location.
Q: What does the bunker produce?
A: Using purchased or stolen raw materials, the bunker can produce weapons (goods) and/or modifications (improvements to equipment and weapons). You can distribute the consumption of raw materials through a laptop.
Q: Is it possible to choose which modification to develop now?
A: No. The selection is made automatically. All 45 modifications are developed one by one, in random order.
Q: How long does it take to produce a full inventory of weapons?
A: About 12 hours real time. The product is filled according to $7,000 every 7 minutes.
Q: How much does the finished product cost in a bin?
A: A full warehouse is priced at $700,000 for sale in Blaine County, and $1,050,000 for sale in Los Santos. The price includes installed performance upgrades.
Q: What is a shooting range for?
A: In addition to the opportunity to practice shooting from different types weapons, passing tests in the shooting range opens up new items and opportunities. When you complete the first level of tests for all weapons, you will receive several new skins for your MK II weapons. For completing level 2 challenges, your stock of throwing weapons will increase by +5. After completing all tests with 3 stars, you will receive 3 caps, 6 T-shirts and 3 hoodies in your wardrobe.
As for the weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition. Fixed. Now you can always pick up weapons.
Q: How to pass tests in the shooting range?
A: In shooting range tests, it's all about coordination and accuracy; almost everything depends on the shooter. But some more or less universal advice can still be given:
- shoot at targets using zoom (mouse wheel up). For better magnification, buy sights for your MK 2 weapon;
- aim at the center of the target's head, that's where you can knock out maximum amount glasses;
- shoot in short bursts from automatic weapons;
- try not to miss, as this resets the score multiplier. It's better to spend more time aiming than to lose your X3 multiplier;
- Complete the test for each weapon to the end. For example, when you start testing a heavy machine gun, make it up to 3 stars. This way you will have the opportunity to “target” a certain type of weapon;
- try to go through the shooting gallery with a first-person view;
Mobile command post
Q: Do I need to buy PKP? If yes, then for what?
A: In order to engage in the production and sale of weapons, a PKP is not needed. The control panel has three main functions:
- Missions with special vehicles are launched from it (analogous to an update);
- All modifications of your personal weapon are installed in the control panel;
- Inside the control panel there is (with a certain configuration) a workshop for customizing vehicles such as HVY APC, BF Dune FAV, Bravado Half-track, Pegassi Oppressor, Declasse Weaponized Tampa.
In addition, the control panel can store, like a garage, one of the above-mentioned cars.
Q: How to modify a vehicle in PKP?
A: To do this, you need to drive the control panel out of the bunker, drive the tuning vehicle to the entrance to the control panel and press E.
Q: Will the PKP and its upgrades remain if I decide to change the bunker?
A: Yes, the PKP with all the improvements remains with you.
Transport
Q: How to call a trailer with air defense?
A: Interaction Menu (M key) -> "Transport" -> “Request an air defense trailer.” The trailer appears on the nearest road along with the SUV tractor.
Q: How to call a vehicle stored in the control panel?
A: Interaction menu -> “Mobile command post” -> “Request transport”.
Q: Is it possible to use transport from the update? Gunrunning in PvE missions, such as heists?
A: Yes, all transport can be called through a mechanic. You can even call in an anti-aircraft trailer (see above).
Q: What kind of ammunition do the armored personnel carrier and air defense trailer carry?
A: In stock versions of weapons, ammunition is unlimited. Having unlocked new types of weapons for these types of transport, the ammunition of the armored personnel carrier is limited to 60 missiles, the air defense trailer is limited to 32 missiles.
Other
Q: What's happened "Bunker Mission Series"?
A: These are 7 confrontation modes already familiar to us, but transferred to the bunker location:
- Every cartridge counts;
- Juggernaut;
- Kill quota;
- Resurrection;
- Maniac;
- Until the death separates us;
- Swap places;
June 15, 2017
80 comments to “FAQ on Arms Trade”
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What about the weapons that spawn at the shooting range in the bunker? I can’t get it, even though I passed the shooting range with three stars.
Mark Winston yes, you can. On the website where you bought it.
Tell me, is it possible to change the compartments in the control panel after purchase?
HENDLAIN, No.
Is it possible to sell the bunker?
VOSTOK_7777777, This is just Game Blog. Rockstar games have never heard of us :)
» Renton, April 10th, 2018 at 23:30 left a comment: »
Yes, I tried it, in variants when there was not enough money for purchases - they sent you to buy a “Shark” card to buy game money. I didn’t risk buying the equipment again for fear of losing money forever. “For a long time before, there was a ban. "!!!
Can you tell me if this forum is visited by the GTA administration, or is it just players communicating?
Thanks for the answer.
VOSTOK_7777777, have you tried pressing the button? In theory, the purchase should not take place if you already have this vehicle in stock. Of course, we are talking about Pegasus transport, not personal ones. Personal items can be purchased in any quantity.
Now the word “PURCHASED” is not displayed on the purchased equipment; YOU ARE ALLOWED TO RANDOMLY BUY THE SAME TWICE. Previously, a long time ago, there was a ban. It’s difficult to explain to technical support; only one and a half lines are allotted for explanation. What should I do with this “glitch”?
Vladimir, goods are produced in a bunker whenever you are online, except for time periods when you extract raw materials or sell goods. It’s difficult to say in motorcycle club enterprises, due to the severe bugs.
If you perform various tasks, for example, the Air Quota case, is the product being produced at this time? (I played for an hour and a half, went into the bunker, there are no raw materials, no goods either) Some strange things are happening to me, either with the bunker or with the meta lab( motorcycle club) Either the raw materials disappeared, there was no goods, then once you bring the raw materials - it seems like the lab is completely filled with raw materials.
And with all the improvements, how long will it take to develop modifications?
Kimoto, only in PKP (as well as their purchase).
how to change the type of ammunition for a weapon in battle or is it of no use if you change the magazine in the trailer to regular cartridges?
Rikko, Unlike special cargo for office mechanics, the destruction of a weapon cargo entails a complete loss of goods (except for the one you managed to deliver).
what will happen to the weapon if I transport it, and at that moment other players kill me and destroy the cargo?
Damn, it didn’t all turn out to be fun, and in the heist missions and preparatory missions everything works, but as soon as you engage in open missions, the missile homing disappears, well, the vigilante just turns into zilch, and not only with him, but also with buzard, Yes, and probably everyone has self-obsessions. The question is, what is it and why was it done, but most importantly, you want to know exactly, so as not to get into an awkward position when homing works and when it doesn’t?
Vladimir, no, you can't increase it.
Is it possible to increase the number of missiles on a vigilante to 60, now it costs 30. If so, how?
Vladimir, no, armor does not affect performance.
If you reinforce a car with armor, will this affect its weight and maneuverability? Otherwise I’m afraid to put up armor.
Vladimir, yes, all developments remain. The tractor for PKP is better Hauler, it is more powerful and durable. By compartment - here, who likes what best. The living compartment is of no use, and the storage for vehicles in certain situations causes bugs, due to which you can lose the vehicle that is stored in the control panel forever. Personally, I use a combination of command center and weapons workshop + auto repair shop.
I want to buy a control panel, what is the best way to fill the compartments and which cabin is better?
Will the developments remain unlocked?
Vladimir, when purchasing a new bunker, only the goods/raw materials located in it and installed are lost bunker upgrades(staff, security, etc.). PKP, its upgrades, upgrades to vehicles made in PKP, all this remains.
When choosing a bunker location, consider the following factors:
1. Locations of your other businesses;
2. Convenient access to the bunker (try approaching your bunker at the control panel from different sides to understand this);
3. Consider the transportation you use most often. If these are aircraft, then it makes sense to buy a bunker east of the Sandy Shores airstrip.
I want to change the location of the bunker, which means I need to buy a new one. But the improved control panel will remain, or it will need to be pumped again in the bunker’s auto repair shop, weapons installed on it, and an armory installed in it. And also, if you open the development, mods and install rockets on the vigilante, will this mod be removed when changing the bunker? In general, what can I buy, make, so that later when changing the bunker it won’t get lost and I won’t have to make or buy it again. And missiles for vigilante will probably be limited and you will have to buy them every time, but where is this done, in a bunker or in a control panel? And also, what is the best place to choose for a bunker, the most expensive one near the prison or next to the runway, or another?
Thank you very much! Among all the Internet, I finally received the long-awaited answer :)
Andrey, Greetings.
1. The control panel remains when changing the bunker
2. All developments are saved
3. I can’t say for sure here, but it seems that when exchanging a bunker, the upgrades installed in it are not included in the price
Hello!
If I buy another bin:
1. Will my PCP remain or will it be sold? If sold, at what price?
2. Will modifications to weapons and equipment disappear or remain?
3. Will half the amount be refunded for modifications to the bunker or not?
Thank you in advance.
“As for weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition” - this has already been corrected. Now, in the bunker, on the yacht, and in the hangar, all weapons are always selected.
Renton, I'm going to save up for an office.
Andrey, this is if there is no office. With the office, you can become a boss for free every time.
Renton, Already found everything. 50 thousand for becoming boss every time. We need to play more often.
Andrey, the company name (CEO) can be changed either in the office, through the interaction menu, or on the in-game Internet, on the site where offices are purchased
Is it possible to change the company name in the bunker later?
I put the insurgent in the control panel for customization, but nothing is customizable... It just sits there like an insurgent for storage. What to do?
Paul, Most often, with a full bunker, 3 insurgent pickups are given, but there are also 4 bigfoots, for example.
Actor To completely fill the hopper, you need about 5 full strips of raw materials.
and if I leave the bin with maximum raw materials for 12 hours, will my raw materials be enough to fill the maximum?
please tell me, how many people does it take to sell all the cargo from bunker 3 or 4?
Andrey, you can say that.
I just thought that it was possible to somehow call the air defense immediately attached to the Nightshark. It turns out that this is a big omission from Rockstar.
Andrey, Formally, both the air defense trailer and Nightshark are your personal vehicles, so you cannot call them at the same time. The only option is to have the other player summon an AA trailer and you summon Nightshark.
I bought a Nightshark, but when I call for air defense, the Sadler is the tractor for it. How to attach air defense to Nightshark?
LLIKET, on various transport. FAV Buggy, Marshal, Insurgent pickup, etc. The more goods, the more transport.
How is the process of delivering goods to Los Santos?
Maksim, no, you can only have one.
Can a player buy multiple bunkers to increase production?
Artyom, Certainly.
Is development going on while I'm inside the bunker?
Haltfax, Unfortunately, there is no way to fight this. When CEO warehouses first came out, they also had similar problems. These are problems connecting to R* servers. Please try again later. By the way, in most such cases, the goods are returned to the bunker.
Hello! I have a problem: the transaction does not go through after selling the cargo from the bunker, I go through the task of selling and at the end there is a black screen “the operation could not be completed, contact technical support (and something like that)” the goods are returned back to the bunker, 4 attempts and everything is the same the day before everything was fine, but when selling special cargo and cars there are no errors, everything goes fine please help
Val, I don’t know about bunkers, but when exchanging an apartment, office or warehouse, 50% of the cost was returned.
I have a bunker for 1,650,000, how much will I get back from the sale?
Shaft, will return, but not completely.
If I want to buy a bunker elsewhere, will I get the full amount back for the old one? (without upgrades, etc.)
Sashok, with exchange, but compensation for the old one is a pittance.
Roman, No. Only when online.
Tell me the new bunker is bought with exchange or as new from scratch!
and when you play single player mode at this time in GTA Online the raw materials are filled?
The police can really get on your nerves sometimes, can't they? However, with the arrival of such a multi-functional gizmo as a mobile command post in GTA Online, you have the opportunity to throw the police chase off your tail.
Roman, remains.
When buying a new bunker, does the control panel remain or do you have to buy it again?
Oleg, insiders, as usual, say that there will be a second part. True, they promised “Police DLC”, and a casino, and street racers, etc. :) Before autumn- definitely not.
Do you think it makes sense to wait for part 2 of Arms Trade? To be honest, I’m a little disappointed, I can’t say that the update is bad, unlike previous updates, it’s much more interesting, those were kind of sluggish.
Roman, the same.
and purchased raw materials fill the product scale less?
Roman, not at the moment. Most likely, Rockstar will introduce this feature in the near future.
Is it possible to upgrade technical with a machine gun or insurgent (pickup) in PKP? screenshots were leaked where it was possible to upgrade Technical and insurgent (pickup) in the PKP
Mork, All vehicles that are modified in PKP can be sold there.
Ilya, yes, you can.
Is it possible to sell an Oppressor motorcycle, for example?
I'm interested in this point: is it possible to use improved weapons in PvE missions, robberies, and random events?
a complete warehouse is priced at $700,000 for sale in Blaine County, and $1,050,000 for sale in Los Santos. And this is with a staff upgrade or without a staff upgrade?
Roman, Yes, you can purchase additional modifications. Through the website where the bunker is purchased.
Is it possible to make repairs in the bunker? Let’s say I bought a bunker without a shooting range and then wanted to buy a shooting range. is it possible?
XiolUs, no, all modifications will have to be installed again.
And if you change the bunker to one located in another location, will there be modifications to equipment, personnel, and security?
As promised, without delay, the “ ” update for GTA Online was released today. The features of this DLC have long been known, but let me remind you that with this update you will be able to build your empire in the illegal arms trade in Los Santos and Blaine County.
This is, of course, a costly business with a high barrier to entry.
For example, Mobile Command Post can be purchased at a price of $1,225,000. Prices for other new special vehicles are also not affordable. The cheapest can be called the Dune Fav buggy (starting price from $850,000), and the most expensive was not the APC, but the Oppressor motorcycle for $2,650,000.
Real estate? Well, here there is also luxury in the form of military. You can purchase a bunker if you have at least $1,165,000 in your account, plus another million and a half can be spent on all sorts of improvements.
Even more information on this news will be published after the official release from Rockstar Games.
UPD: to facilitate players, registration fee boss was reduced to $50,000.
In the bunker, in addition to producing weapons, you can also have fun. For example, in a shooting range (up to 3 people can participate at the same time). There will also be gun lockers, personal quarters and special transportation options.
Total added 6 new paramilitary vehicles.
All weapons in GTA Online have also undergone a major update, including incendiary and hollow bullets, holographic and thermal sights, night vision devices and much more.
Good game!
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The first unofficial details of a major update were found online - “Arms Trade”, which is scheduled for release in spring-summer 2017.
December 15, 2016 user with GTAForums.com opened a topic where he talked about some details of the new update.
Before proceeding with the description, I’ll say a few words about why I decided to publish a fresh leak about the “Arms Trade”. According to my tradition, I try to avoid publishing various rumors related to Grand Theft Auto and its multiplayers.
Rockstar Games has been using the method of planned leaks for many months to stir up interest in . In most cases, they do this through trusted bloggers, but sometimes the information is leaked by the developers themselves.
This happened with the recent update " Import Export", where on one of the resources a few weeks before the release they published details of the new product. When the update came out, everything written was confirmed, except for some names of missions and vehicles.
Rockstar Games' tactics are working - GTA 5 remains one of the most popular games of our time, despite the fact that it was released back in 2013!
Below you will learn about the leak from the "Gun Trade", look at the list of new weapons (in fact, they are old, but are not used and are stored as separate files in the GTA 5 archives), and also check out one new camo weapon skin and learn more about laser sights in GTA 5 / GTA Online. Don't forget to check out the sources of information, which I traditionally publish at the very end of the news.
Some of the information is a planned leak. It is important to understand that some features may be changed or cancelled, as they are at an early stage of development and some things are only planned, but not yet implemented.
Perhaps all the warnings have been voiced, the necessary emphasis has been placed. Let's get started.
The GTA Online "Arms Trade" update will be released between spring and early summer 2017.
The main theme of the update: the ability to create and manage a private military company (PMC). Your PMC will cooperate with mercenaries from Merryweather.
Every private military company will need a base that you can improve.
PMCs will be able to earn money by completing tasks from Merryweather. For example, tasks related to the illegal transportation of war trophies, the sale of people, or the protection of VIPs of the GTA universe, such as Jock Cranley or the Vinewood Stars.
By purchasing a special upgrade for a military base, you will have access to exclusive Merryweather weapons: a new rifle (equivalent to SCAR-H), a prototype grenade launcher (grenades will explode as they approach the target), and a tactical SMG (a modern weapon with a monstrous rate of fire). It is important to note that these weapons are not sold in Ammu-Nation stores.
Almost all weapons will receive new modification options: new paint schemes, laser sights, new sights for short or long range shooting, and the ability to quickly change magazines.
At a military base, you have the opportunity to modify your vehicle, as well as go on missions using a new attack helicopter, light tank, camouflage jeep, airplane or fighter.
The PMC military base will also offer the opportunity to buy new military helmets, vests and some clothing. The assortment will not be as wide as in clothing stores.
With the release of Arms Trade, Rockstar Games will complete the construction of the business structure of GTA Online. The money triad will include: chiefs of criminal organizations (sale of boxes / car theft), presidents of motorcycle clubs (sale of illegal goods), heads of private military companies (arms trafficking).
Let's move on to the next part of our short story. As mentioned above, players will have the ability to customize weapons. For example, they will introduce new weapon skins. You can see how it will look in a short video from colleagues from GTAExpert. These coloring pages are in GTA 5 and are waiting in the wings. Let's see what the digital winter camouflage of rifles looks like:
The history of the GTA 5 laser sight goes back to the progenitor of the weapon modification Max Payne 3 (developed and published by Rockstar Games).
Rockstar first showed off a working laser sight on August 24, 2012, while the game was in active development. In the first screenshot, a special forces soldier is on a helicopter, shining a laser mounted on an automatic carbine.
The second screenshot shows psychopath Trevor shooting at a police helicopter. We see the commando aiming at Trevor with a laser sight.
Later, laser sights disappeared from the game forever. Apparently, Rockstar Games has found an opportunity to return one of the most useful weapon modifications to the game along with “Weapons Trade”. Presumably, installing a laser sight will increase shooting accuracy.
We conclude our story by listing the weapons that will probably end up in the game.
Some players still don't know that GTA 5 contains fragments of deleted weapons. The game has a file responsible for weapon icons. R* occasionally updated this file to create better icons. They only upgraded the weapons, gadgets, and ammo that were used in the game. Old and blurry icons remained only for removed weapons. However, with the release of patch 1.33, absolutely all weapon icons received an update.
Why was it necessary to waste energy updating unused icons? In my opinion, the answer suggests itself: R* are planning to return the removed weapon.
But what kind of weapon is this? Let's look at the entire list and compare it to the one above.
Heavy Rifle- Cost ~3,275$. Real prototype FN SCAR-H. In terms of damage, it competes with the Special Carbine.
Programmable AR- Cost ~$25,000. Based on the XM-25. The same prototype of a grenade launcher that detonates ammunition flying towards the target.
Assault MG- Cost ~$30,000. More powerful than a heavy machine gun (Combat MG).
Assault Sniper rifle- Cost ~3,400$. An intermediate version between the Sniper rifle and the Heavy Sniper rifle. An assault semi-automatic sniper rifle that shares position with a precision rifle (Marksman Rifle).
Perhaps this is where we’ll end the story about “Weapons Trade,” a future update to GTA Online. A few more weeks will pass and Rockstar Games will definitely tell us the official details of the update or will once again use the old proven and incredible effective way- will create a planned leak.
This material will be a kind of starting point that will allow us to compare predictions." Rockstar Mercenary" with what we will see in "Arms Dealing"!
GTA ONLINE: FUTURE UPDATES WEAPONS TRADE PART 2. GTA ONLINE: FUTURE UPDATE THE GUNRUNNING PART 2. Agent 14 is back with new tasks for you. Acquire a naval base and develop your arsenal to subsequently seize control of the seas and skies of San Andreas. Start exporting super-destructive vehicles and equipment in new adrenaline-pumping missions. To start the second stage of the "Arms Trade" update, you need to purchase a bunker. You will find a new mysterious site where you can buy a water base to start the process. From there, you will have the opportunity to conduct research and development of the most dangerous chemical weapons, aircraft and boats. WATER BASES: Huge rusty floating platform with a small landing strip, helipads, living quarters, underwater research and production facilities - GTA$6,000,000. Modern huge floating platform with a small landing strip, helipads, living quarters, underwater research and production facilities - GTA$ 12,000,000. An aircraft carrier with a large landing strip, helipads, living quarters, underwater research and production facilities - GTA$ 24,000,000. QUESTIONS: You must steal blueprints for advanced militarized aircraft, helicopters, boats and chemical weapons from Merryweather, Humane labs and the Army. Once the drawings are delivered to your research team, they will then point you to necessary materials GTA ONLINE: FUTURE UPDATE THE GUNRUNNING PART 2. Agent 14 is back with new jobs for you. Buy marine base and develop your Arsenal in order to subsequently seize control of the seas and skies of San Andreas. Start to export the super-destructive vehicles and equipment in the new adrenaline-fuelled missions. To begin the second phase of updates "arms Trade", you need to buy a bunker. You will find a new mysterious website where you can buy water base to start the process. From there, you will have the opportunity to conduct research and development of dangerous chemical weapons, planes and boats. WATER BASE: Huge rusty floating platform with a small landing strip, helipad, living quarters, subsea research and production institutions - 6,000,000 GTA$.
- After delivery of the drawings to your research team, they will then point out the necessary materials for the production of this deadly Arsenal.
- When the order is ready, you will need to deliver the goods to the buyer, simultaneously fighting off pirates, enemy factions and the Army who want to take control of it. VEHICLE: Sea Sparrow.
- The hunter.
- A-10 Warthog Armored Vortex.